Chloe

Vampiric Mute Animistic Pacifist of the Gods of Light

Description:

Basics

Name Chloe
Level, Race, Class Level 1 Human Cleric
One Unique Thing Vampiric Mute Animistic Pacifist of the Gods of Light

Primary Abilities

Ability Ability Score Ability Modifier Ability Modifier + Level
Strength 12 +1 +2
Constitution 10 +0 +1
Dexterity 10 +0 +1
Intelligence 11 +0 +1
Wisdom 19 +4 +5
Charisma 14 +2 +3

Backgrounds

Background Title Background Bonus
Background 1 4
Background 2 4

Icon Relationships

Icon Relationship Type Value
Oracle Natalia of the First Dawn Conflicted 1
Mirella Wyldgard Conflicted 1
King Arracan Soulblight Conflicted 1

Basic Attacks

Quarterstaff Crossbow
+2 vs AC, 1d6 + 1 (1) +1 vs AC, 1d6 ( — )

Class Features

Feature Name Talent Description
Ritual Caster Clerics can cast their spells as rituals.
Heal Close-quarters spell
Special: You can use this spell twice per battle.
Quick action to cast (1/round)
Target: You or one ally you are next to
Effect: The target can heal using a recovery.

Class Talents

Talent Name Talent Description
Spirit Companion (Wizard’s Familiar) Your familiar is a tiny or small animal or creature that aids your magic and provides companionship. It also provides opportunities for improvisation between you and the GM.
| Your familiar is as intelligent as a normal person. It can communicate with you and will stay close you unless you’ve chosen abilities that let it roam. Your familiar is on your side but it’s not perfectly in your control.
If your familiar dies, it can come back to you the next time you get a full heal-up. (The method or story used is between you and the GM.) Alternatively, you can get a new familiar.
Familiars are useless in combat, except as indicated by their abilities. Ordinarily they aren’t damaged by enemy attacks and spells unless the story calls for it.
Counter-Bite: Each battle, if your spirit companion is close to you, it bites the first enemy that hits you with a melee attack after that attack, dealing 1d4 damage per level (no attack roll) to that enemy.
Alert, Maybe Even Insightful: You gain a +2 bonus to Wisdom skill checks.
Domain: Healing When you cast a spell that lets you or an ally heal using a recovery, the target also adds hit points equal to double your level to the recovery.
Invocation of Healing: This battle, you gain an additional use of the heal spell (see Class Features, left). The first heal spell you cast after using this invocation allows the target to heal using a free recovery instead of spending a recovery.
Vampiric Drain (Unstoppable) Once per battle, declare you’re using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery.

Racial and Class Powers

Power Name Power Description
Quick to Fight At the start of each battle, roll initiative twice and choose the result you want.
Bonus Feat At 1st level, human PCs start with two feats instead of one.
Bless Ranged spell
Daily
Quick action to cast
Effect: You can cast this spell for power or for broad effect.
Cast for power: One nearby ally gains a +2 attack bonus until the end of the battle.
Cast for broad Effect: Choose up to three nearby creatures (including you); each target gains a +1 attack bonus until the end of the battle.
Cure Wounds Ranged spell
Daily
Quick action to cast
Effect: You or a nearby ally can heal using a free recovery.
Shield of Faith Ranged spell
Daily
Quick action to cast
Effect: You can cast this spell for power or for broad effect.
Cast for power: One nearby ally gains a +2 bonus to AC this battle.
Cast for broad Effect: Choose up to three nearby creatures (including you); each target gains a +1 bonus to AC this battle.
Turn Undead Close-quarters spell
Daily
Target: 1d4 nearby undead creatures, each with 55 hp or fewer.
Attack: Wisdom + Charisma + Level vs. MD
Hit: The target is dazed until end of your next turn.
Hit by 4+: 1d10 x your level holy damage, and the target is dazed until end of your next turn.
Hit by 8+: Against non-mooks, holy damage equal to half the target’s maximum hit points, and the target is dazed (save ends). Against mooks, the +8 result now deals 4d10 x your level holy damage.
Hit by 12+ or Natural 20: Against non-mooks, the target is destroyed. Against mooks, the +12 result now deals 4d20 x your level holy damage

Feats

Feat Name Feat Description
Least Pacifism The target of heal can now be a nearby ally instead of an ally you are next to.
Bear the Suffering When you cast a spell that allows an ally to heal using a recovery, you can let them use one of your recoveries instead. (If you also have the Protection/Community domain, any nearby ally can expend the recovery instead of you.)

Defenses

Defense Value Vitality Value
AC 15 Max HP 21
PD 12 Recoveries per day 3
MD 14 Recovery value 1d8
Bio:

Chloe

Dragonic Chronicles of the 13th Age yralyn